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커뮤니티 > 모임게시판
[보드여행기] Auf Achse Das Kartenspiel
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2005-01-13 20:58:47
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Lv.14 펑그리얌
안 적는다고 글까지 남겨놓고...
이노무 성격은 고쳐지지 않는다는 것을 또 알게 되는군요. ㅡㅜ;;
어제 일산 다이스덱에서 번개를 치던 중.....아주 늦게 키니님이 오셨네요.
이번에 해외구매한 게임들을 잔뜩 들고 오셨길래 두가지를 같이 플레이했습니다.
그중 요 녀석.....으......미치는 줄 알았답니다.
제가 지금까지 해 본 카드게임 중...뭐 장르에 따라 다르겠지만 최고의 게임이 아닐까 하는 생각이...(긱 평점 7.5 주었습니다.)
현재 긱 평정은 5.8 정도인가 하는 것 같더군요.
크래이머 선상의 Auf Achse 카드게임 버전입니다. (5인용)
카드로 경주하는 게임인데 전략도 있어야 하고 눈치도 잘 보아야 합니다.
10부터 120까지의 키로미터 카드와 특수카드(-1, +1, +2, -50Km, 주유), 킬로미터 카운터(1장) 카드로 구성되어 있습니다.
플레이어들은 5라운드동안 열심히 달려서 각 라운드의 총 합을 내어 가장 많이 달린 이가 승리하게 됩니다.
20~40분 내로 끝나는 게임인데....무려 세판이나 돌렸다는...(4인 두 번, 5인 한 번)
개인적으로 4인용이 훨씬 낳더군요.
혹시 해외에서 구매하실 계획이 있으신 분께서는 요 녀석 두개만 구해주셔요. ㅡㅜ; (제 것, 릴라님 것)
최고의 카드 레이싱 게임입니다. (카페용으로도 딱이라는 것에 모두 동감하셨습니다.)
원츄에 강추입니다.~~~!!!!!
아래는 영문 번역룰 입니다. (너무 간단해서 약간 애매한 부분이 있다고 하네요.)
Auf Achse - Das Kartenspiel
Designed by Wolfgang Kramer
Published by FX Schmid
Translated by Frank Branham
Hallo, Trucker
5 stages lie before you. Can you make the longest run? Be careful, because you can overshoot the goal, and be forced to start back at the beginning.
The Bits
1 Start Card
77 km cards (with values between 10 and 120)
20 action cards
12 Rest Cards (the ones with a gasoline pump)
You will also need a pen and paper to record scores
Object
The person who drives the most miles at the end of 5 stages wins.
Setup
The youngest player takes the Start Card and places it before him. Shuffle the cards and deal 10 to each player. The remaining cards are put in the middle to form a Draw Pile.
The Play
The game lasts 5 stages, each of varying length. Each stage consists of several rounds. During a round:
Each player takes a card from their hand and places it face down before them on the table. The is the start of their run.
Starting with the Start Player, each player in turn lays an additional card face down to form the Kilometer Counter pile. Then these cards are turned up, and acted upon.
Finally, players draw cards to fill their hand to 10, and the Start Card passes to the next player.
Then a new round begins with each player playing a new card onto his run, until the stage ends. The stage is then scored, with each player counting the valid kilometers in his run. At the end of 5 stages, the player with the highest score wins.
[The caption on page 3 shows the middle of a stage in a 4 player game. ]
I. Runs
Each player will slowly create a run over the course of a stage. Cards in the run are always placed on the right side of the run, and always face down.
The values of a run must always increase over the previous card. A run of 20-40-50-70-80-120 would therefore be a complete run. If the run is complete, all cards are scored according to value.
If a run is broken by out of place cards (called fractures), then only the last complete run is scored.
For example: 30-50-40--60-60-70-90 would only be worth 220km, as only the last 60-70-90 are scored.
Rest Cards may be included in a run, but two may never be placed together, or they form a fracture. Rest cards have a value of 0 for scoring purposes.
Action Cards in a run are always a fracture, and also have a value of 0.
Here are some scoring examples with the valid runs in bold:
10-20-40-80-Rest-120
A complete run worth 270km.
Rest-40-50-70-30-90
A row with a fracture, so it is only worth 120km.
20-50-40-60-60-Rest-70-80
A row with several fractures, worth 210km.
40-50-Rest-Rest-60-120-Rest
This is worth 180km. (The two Rest cards form a fracture.)
70-Rest-80-100-action-110-Rest-120
Worth 230km. (The action card is a fracture.)
II. The Kilometer Counter
This determines when a round ends:
If there are 2 players 150 km or more
3 players 200 km or more
4 players 250 km or more
5 players 300 km or more
In each round, players will end up tossing a card face down onto the Kilometer Counter pile. Then they are turned up one at a time and any required actions are taken.
Kilometer cards are added to a face up pile next to the kilometer counter. When this pile hits the trigger number to end the round, then the round is over. This pile does not have fractures like the player runs.
Rest Cards may be played onto the Kilometer Counter. They are simply discarded.
There are 4 action cards. When one is turned over, its effects are applied immediately, then it is discarded.
Freight Lost (The -50 cards)
This reduces the kilometer counter by 50. Discard it along with 50 points of positive km cards. (Or add it to the face up km-counter pile until you can.)
Barrier (Down pointing Triangles with a -1)
All players remove the most recent card from their runs, and toss them on the discard pile.
Free Ride (Upward pointing trangles with a +1)
All players immediately place one extra card on thier run.
Really Free Ride (Upward pointing triangle with a +2)
All players add 2 cards to their run.
III. Drawing Cards
After all the kilomter cards have been dealt with, each player beginning with the Start Player draws to refill his hand to 10 cards. Then the Start Player card passes to the next player.
If you've burned through the draw pile, shuffle the discards and make a new one.
End of a Stage
A stage ends when the kilometer counter reaches a certain value at the end of a round. Note: If the number is reached before all of the km cards are turned up, keep going. If someone has some -50 cards, the round may not be over.
Starting with the Start Player, turn over and score your runs. Take all of the cards and reshuffle them for the next stage. Stop at 5 stages, tally the scores, and declare a winner.
이노무 성격은 고쳐지지 않는다는 것을 또 알게 되는군요. ㅡㅜ;;
어제 일산 다이스덱에서 번개를 치던 중.....아주 늦게 키니님이 오셨네요.
이번에 해외구매한 게임들을 잔뜩 들고 오셨길래 두가지를 같이 플레이했습니다.
그중 요 녀석.....으......미치는 줄 알았답니다.
제가 지금까지 해 본 카드게임 중...뭐 장르에 따라 다르겠지만 최고의 게임이 아닐까 하는 생각이...(긱 평점 7.5 주었습니다.)
현재 긱 평정은 5.8 정도인가 하는 것 같더군요.
크래이머 선상의 Auf Achse 카드게임 버전입니다. (5인용)
카드로 경주하는 게임인데 전략도 있어야 하고 눈치도 잘 보아야 합니다.
10부터 120까지의 키로미터 카드와 특수카드(-1, +1, +2, -50Km, 주유), 킬로미터 카운터(1장) 카드로 구성되어 있습니다.
플레이어들은 5라운드동안 열심히 달려서 각 라운드의 총 합을 내어 가장 많이 달린 이가 승리하게 됩니다.
20~40분 내로 끝나는 게임인데....무려 세판이나 돌렸다는...(4인 두 번, 5인 한 번)
개인적으로 4인용이 훨씬 낳더군요.
혹시 해외에서 구매하실 계획이 있으신 분께서는 요 녀석 두개만 구해주셔요. ㅡㅜ; (제 것, 릴라님 것)
최고의 카드 레이싱 게임입니다. (카페용으로도 딱이라는 것에 모두 동감하셨습니다.)
원츄에 강추입니다.~~~!!!!!
아래는 영문 번역룰 입니다. (너무 간단해서 약간 애매한 부분이 있다고 하네요.)
Auf Achse - Das Kartenspiel
Designed by Wolfgang Kramer
Published by FX Schmid
Translated by Frank Branham
Hallo, Trucker
5 stages lie before you. Can you make the longest run? Be careful, because you can overshoot the goal, and be forced to start back at the beginning.
The Bits
1 Start Card
77 km cards (with values between 10 and 120)
20 action cards
12 Rest Cards (the ones with a gasoline pump)
You will also need a pen and paper to record scores
Object
The person who drives the most miles at the end of 5 stages wins.
Setup
The youngest player takes the Start Card and places it before him. Shuffle the cards and deal 10 to each player. The remaining cards are put in the middle to form a Draw Pile.
The Play
The game lasts 5 stages, each of varying length. Each stage consists of several rounds. During a round:
Each player takes a card from their hand and places it face down before them on the table. The is the start of their run.
Starting with the Start Player, each player in turn lays an additional card face down to form the Kilometer Counter pile. Then these cards are turned up, and acted upon.
Finally, players draw cards to fill their hand to 10, and the Start Card passes to the next player.
Then a new round begins with each player playing a new card onto his run, until the stage ends. The stage is then scored, with each player counting the valid kilometers in his run. At the end of 5 stages, the player with the highest score wins.
[The caption on page 3 shows the middle of a stage in a 4 player game. ]
I. Runs
Each player will slowly create a run over the course of a stage. Cards in the run are always placed on the right side of the run, and always face down.
The values of a run must always increase over the previous card. A run of 20-40-50-70-80-120 would therefore be a complete run. If the run is complete, all cards are scored according to value.
If a run is broken by out of place cards (called fractures), then only the last complete run is scored.
For example: 30-50-40--60-60-70-90 would only be worth 220km, as only the last 60-70-90 are scored.
Rest Cards may be included in a run, but two may never be placed together, or they form a fracture. Rest cards have a value of 0 for scoring purposes.
Action Cards in a run are always a fracture, and also have a value of 0.
Here are some scoring examples with the valid runs in bold:
10-20-40-80-Rest-120
A complete run worth 270km.
Rest-40-50-70-30-90
A row with a fracture, so it is only worth 120km.
20-50-40-60-60-Rest-70-80
A row with several fractures, worth 210km.
40-50-Rest-Rest-60-120-Rest
This is worth 180km. (The two Rest cards form a fracture.)
70-Rest-80-100-action-110-Rest-120
Worth 230km. (The action card is a fracture.)
II. The Kilometer Counter
This determines when a round ends:
If there are 2 players 150 km or more
3 players 200 km or more
4 players 250 km or more
5 players 300 km or more
In each round, players will end up tossing a card face down onto the Kilometer Counter pile. Then they are turned up one at a time and any required actions are taken.
Kilometer cards are added to a face up pile next to the kilometer counter. When this pile hits the trigger number to end the round, then the round is over. This pile does not have fractures like the player runs.
Rest Cards may be played onto the Kilometer Counter. They are simply discarded.
There are 4 action cards. When one is turned over, its effects are applied immediately, then it is discarded.
Freight Lost (The -50 cards)
This reduces the kilometer counter by 50. Discard it along with 50 points of positive km cards. (Or add it to the face up km-counter pile until you can.)
Barrier (Down pointing Triangles with a -1)
All players remove the most recent card from their runs, and toss them on the discard pile.
Free Ride (Upward pointing trangles with a +1)
All players immediately place one extra card on thier run.
Really Free Ride (Upward pointing triangle with a +2)
All players add 2 cards to their run.
III. Drawing Cards
After all the kilomter cards have been dealt with, each player beginning with the Start Player draws to refill his hand to 10 cards. Then the Start Player card passes to the next player.
If you've burned through the draw pile, shuffle the discards and make a new one.
End of a Stage
A stage ends when the kilometer counter reaches a certain value at the end of a round. Note: If the number is reached before all of the km cards are turned up, keep going. If someone has some -50 cards, the round may not be over.
Starting with the Start Player, turn over and score your runs. Take all of the cards and reshuffle them for the next stage. Stop at 5 stages, tally the scores, and declare a winner.
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암튼 바지런 하시네요...
장터에 있는 물건 아닌가요? :) -
Auf Achse 하고는 느낌이 많이 다른 거 같네요. ^^
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Mille Bornes와 조금 비슷해 보이네요.
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다른게임인가 보군요.. ^^;; 제일 앞의 이름만 보고.. ㅎㅎㅎ
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밀본보다 훨씬 낳은 느낌이였습니다. ^^
밀본이 팀플이라는 장점이 있긴 하지만...
개인적으로 이녀석이 더 마음에 듭니다. -
정말 Kramer 형님의 한계는 어디까지이신지.... ^^;;
저도 어제 키x님 덕에 미드나이트 파티를 무쟈니 즐겁게 했습니다. -
키니님은 홍길동 같군요..
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'다스 카르텐슈퓔' 몇개 안되는 알아볼수 있는 독일어. ㅎㅎ
어제 키니님의 종이봉투 안에 들어있던 이 게임이 일산에서 멋지게 돌아갔군요. 미드나이트 파티도 열나 재미나던걸요
크라머 선생님은 정말 잠꼬대하다 눈비비고 일어나 코파면서 게임 만들면 이런게임 나오고 응가하다 조금만 생각 좀 해주면 엘그란데같은게 나오고 참 대단하시다는.
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