-
BGG랭킹
BGG전체 : 0
-
-
인원
1-5 명
BGG추천: 1-5 명 -
게임시간
60-120 분
-
연령
12+
BGG추천: 12+ -
게임 난이도
3.43 / 5
-
디자이너
Adam Kwapiński, Paweł Samborski
-
아티스트
Marcin Basta, Łukasz Jaskólski, Patryk Jędraszek, Ewa Labak, Jakub Mathia, Anna Myrcha, Andrzej Półtoranos, Michał Sałata
-
인원
게임 소개
이 모든게 다 고양이 한 마리 때문에 벌어진 일이다.
DB-198에서 채집된 표본을 무사히 넘겨받은 우리는 다시 귀환하려고 초공간도약을 준비했다. 안전을 위해서 우주선 내부의 모든 승무원은 도약 전에 동면 캡슐에 탑승했다. 그놈의 고양이 한 마리만 빼고 말이다.
우주선이 1000G까지 가속하자 그 불쌍한 생명체는 4킬로그램짜리 투사체가 되어 표본통을 모조리 박살내고는 격벽 문으로 떨어져서 얇게 펴 발린 단백질 크림 수프가 되어버렸다.
진짜 큰 문제는 손상된 표본 속에 뭔가 이상한 것, 즉 지독한 감염성 기생 XNA가 섞여있다는 사실이었다. 이 미친 기생 바이러스는 그 불쌍한 고양이의 살점과 섞여버렸고, 그렇게 생겨난 고양이를 닮은 그 '무언가'는 우리 식료품 창고에 쌓인 모든 유기물을 헤집어 놓고, 동면 캡슐에 갇힌 우리를 찾아냈다.
이윽고 지옥이 펼쳐졌다. 우리는 필사적으로 저항했지만, 우리가 피를 흘리면 흘릴수록 그리고 시체가 쌓이면 쌓일수록 놈은 점점 더 커지고 강해졌다...
카르모노프는 적응력이 매우 빠른 괴물 종족으로 지나가며 마주치는 모든 것을 먹어치우는 능력이 있습니다. 승무원의 시신도, 우주 괴물의 시체도, 심지어 살아있는 동족도 거리낌없이 잡아먹습니다.
카르모노프는 인트루더보다 상대하기가 더 어렵습니다. 무섭게 적응하는 카르노모프 무리와 각자의 목표 달성 사이에서 끝까지 살아남고 싶다면, 여러분은 가능한 한 서로 협력하는 편이 좋습니다. 물론 뒤통수에 칼을 꽂을 최적의 타이밍도 기다려야겠죠.
카르모노프 확장에서 카르노모프에게 노출된 캐릭터는 생체변이가 일어날 수 있습니다. 생체변이도니 캐릭터들은 생체변이 행동을 사용해 기본 행동보다 더 강한 효과를 얻을 수 있습니다. 하지만 캐릭터의 게임판에 생체변이 마커가 4개째 놓이면 그 캐릭터는 즉시 사망합니다.
카르모노프의 적응은 기본판의 인트루더 약점을 대신합니다. 새로운 카르노모프 종이 등장할 때 적응 카드가 공개되며, 공개된 적응 카드의 능력이 적용되어 카르노모프가 더욱 더 강해집니다. 플레이어는 실험실에서 캐릭터 시신, 인트루더 시체, 인트루더 알을 실험실에서 분석하여 적응 카드를 없앨 수 있습니다.
DB-198에서 채집된 표본을 무사히 넘겨받은 우리는 다시 귀환하려고 초공간도약을 준비했다. 안전을 위해서 우주선 내부의 모든 승무원은 도약 전에 동면 캡슐에 탑승했다. 그놈의 고양이 한 마리만 빼고 말이다.
우주선이 1000G까지 가속하자 그 불쌍한 생명체는 4킬로그램짜리 투사체가 되어 표본통을 모조리 박살내고는 격벽 문으로 떨어져서 얇게 펴 발린 단백질 크림 수프가 되어버렸다.
진짜 큰 문제는 손상된 표본 속에 뭔가 이상한 것, 즉 지독한 감염성 기생 XNA가 섞여있다는 사실이었다. 이 미친 기생 바이러스는 그 불쌍한 고양이의 살점과 섞여버렸고, 그렇게 생겨난 고양이를 닮은 그 '무언가'는 우리 식료품 창고에 쌓인 모든 유기물을 헤집어 놓고, 동면 캡슐에 갇힌 우리를 찾아냈다.
이윽고 지옥이 펼쳐졌다. 우리는 필사적으로 저항했지만, 우리가 피를 흘리면 흘릴수록 그리고 시체가 쌓이면 쌓일수록 놈은 점점 더 커지고 강해졌다...
카르모노프는 적응력이 매우 빠른 괴물 종족으로 지나가며 마주치는 모든 것을 먹어치우는 능력이 있습니다. 승무원의 시신도, 우주 괴물의 시체도, 심지어 살아있는 동족도 거리낌없이 잡아먹습니다.
카르모노프는 인트루더보다 상대하기가 더 어렵습니다. 무섭게 적응하는 카르노모프 무리와 각자의 목표 달성 사이에서 끝까지 살아남고 싶다면, 여러분은 가능한 한 서로 협력하는 편이 좋습니다. 물론 뒤통수에 칼을 꽂을 최적의 타이밍도 기다려야겠죠.
카르모노프 확장에서 카르노모프에게 노출된 캐릭터는 생체변이가 일어날 수 있습니다. 생체변이도니 캐릭터들은 생체변이 행동을 사용해 기본 행동보다 더 강한 효과를 얻을 수 있습니다. 하지만 캐릭터의 게임판에 생체변이 마커가 4개째 놓이면 그 캐릭터는 즉시 사망합니다.
카르모노프의 적응은 기본판의 인트루더 약점을 대신합니다. 새로운 카르노모프 종이 등장할 때 적응 카드가 공개되며, 공개된 적응 카드의 능력이 적용되어 카르노모프가 더욱 더 강해집니다. 플레이어는 실험실에서 캐릭터 시신, 인트루더 시체, 인트루더 알을 실험실에서 분석하여 적응 카드를 없앨 수 있습니다.
"Everything happened because of a single cat.
It had to get on board during our rendezvous with the Adrastea science vessel, orbiting the DB-198 protoplanet. Soon after, we took samples from DB-198 and made our jump back with everyone tucked away safely in their stasis pods. Everyone, except the cat.
Even its nine lives couldn't save it. As the ship accelerated up to 1000G, poor critter turned into a four-kilogram projectile that smashed several sample canisters and turned into a thin layer of protein soup on the bulkhead door. Nothing too bad, right? Well, it turns out something weird was hidden in the damaged samples. A voracious, parasitic form of XNA that could attach itself to many different genetic molecules, including DNA, and rewrite them to grow carrier organisms. This strange virus recombined the cat’s remains. Then, it went through all the biomass in our kitchen supplies. Finally, it found us, locked away in our stasis pods; pieces of canned flesh waiting to be opened.
Soon, all hell broke loose. We tried to fight these things, but the more we bled and the more of us died, the stronger and larger they became. The last of us now plan to destroy the ship, but the road to control room is blocked by the original carrier, now a lumbering hulk of flesh that still has a disfigured cat’s head. I volunteered to fight it with a jerry-rigged flamethrower. I know it’s irrational, but this damn animal has to pay for everything that happened to my crew!"
Rules:
Now lets get some more detail on the rules. Again, this is just a general idea, that we will be developing hard in the upcoming time! But we hope it will give you enough feel to give you decision to get it or not ;)
Larvae (Metagorgers):
Biggest change will be larvae stage - at the begging of the game this will be the ONLY thing that will be in the alien bag (no other stronger aliens), but whenever you will happen to get one, you will roll a die to determine how many there will come (probably 2-4).
They will be able to only give you light wound, but if they do, they will try to run (with the part that they have bitten off and your DNA). So if at the end of the round they will not be killed, you take them off the board and put one Shambler token into the alien bag (so Metagorger escaped, evolved and now is somewhere in the ship).
Shamblers:
Shamblers will be much stronger opponent and be able to hit you pretty strong. In addition they will try to find and eat whole body to evolve into next stage.
We are thinking about giving players possibility to burn bodies to prevent this from happening.
Fleshbeasts:
Evolved Shambler. They will be the strongest opponents in the game - stronger then Intruder Queen - they can come into being only after eating whole corpse so there can be more of them on the ship at the same time.
Generally, they will be designed in a way to create amazing pressure on players to do everything they can not to make Flashbeast creation possible, or they will be really screwed.
Butcher:
With the pass of time, one of the shambler can eat another and Butcher is created - it is also really strong opponent, but there can be only 1 Butcher in time at the Board.
Overall combat:
As you probably can tell, combat will be very different from Core Box. It will force players to take much more active approach - you need to make sure that whatever will be on this ship will not evolve beyond its current state.
It will still not be a combat game, but a survival one, but the feeling will be very different. You will want to fight and make sure to kill (and then double kill just to be sure), instead of mostly run.
Mutation cards:
Infection cards will be changed into mutation and once again they will come with some serious disadvantages. They might be instant one-time thing or they might be a permanent setback.
What can also happen, that with some major disadvantage, you can get some small buff (for example you will not be able to hold any weapon, but you will be a little bit better in close combat).
We will try to keep mutation in very cinematic fashion.
Corpes:
We will also probably want to add heavy impact at corpses left on the ship and introduce more then just one starting and you will discover them during ship exploration. You will either waste resources and time to burn them (but meanwhile you can also burn very important parts of the ship) or ignore them, but it will fire back at you.
All in all this expansion will be designed in a way to give you constant pressure between trying to meet your goal and managing Carnomorphs on the ship.
—description from the publisher
It had to get on board during our rendezvous with the Adrastea science vessel, orbiting the DB-198 protoplanet. Soon after, we took samples from DB-198 and made our jump back with everyone tucked away safely in their stasis pods. Everyone, except the cat.
Even its nine lives couldn't save it. As the ship accelerated up to 1000G, poor critter turned into a four-kilogram projectile that smashed several sample canisters and turned into a thin layer of protein soup on the bulkhead door. Nothing too bad, right? Well, it turns out something weird was hidden in the damaged samples. A voracious, parasitic form of XNA that could attach itself to many different genetic molecules, including DNA, and rewrite them to grow carrier organisms. This strange virus recombined the cat’s remains. Then, it went through all the biomass in our kitchen supplies. Finally, it found us, locked away in our stasis pods; pieces of canned flesh waiting to be opened.
Soon, all hell broke loose. We tried to fight these things, but the more we bled and the more of us died, the stronger and larger they became. The last of us now plan to destroy the ship, but the road to control room is blocked by the original carrier, now a lumbering hulk of flesh that still has a disfigured cat’s head. I volunteered to fight it with a jerry-rigged flamethrower. I know it’s irrational, but this damn animal has to pay for everything that happened to my crew!"
Rules:
Now lets get some more detail on the rules. Again, this is just a general idea, that we will be developing hard in the upcoming time! But we hope it will give you enough feel to give you decision to get it or not ;)
Larvae (Metagorgers):
Biggest change will be larvae stage - at the begging of the game this will be the ONLY thing that will be in the alien bag (no other stronger aliens), but whenever you will happen to get one, you will roll a die to determine how many there will come (probably 2-4).
They will be able to only give you light wound, but if they do, they will try to run (with the part that they have bitten off and your DNA). So if at the end of the round they will not be killed, you take them off the board and put one Shambler token into the alien bag (so Metagorger escaped, evolved and now is somewhere in the ship).
Shamblers:
Shamblers will be much stronger opponent and be able to hit you pretty strong. In addition they will try to find and eat whole body to evolve into next stage.
We are thinking about giving players possibility to burn bodies to prevent this from happening.
Fleshbeasts:
Evolved Shambler. They will be the strongest opponents in the game - stronger then Intruder Queen - they can come into being only after eating whole corpse so there can be more of them on the ship at the same time.
Generally, they will be designed in a way to create amazing pressure on players to do everything they can not to make Flashbeast creation possible, or they will be really screwed.
Butcher:
With the pass of time, one of the shambler can eat another and Butcher is created - it is also really strong opponent, but there can be only 1 Butcher in time at the Board.
Overall combat:
As you probably can tell, combat will be very different from Core Box. It will force players to take much more active approach - you need to make sure that whatever will be on this ship will not evolve beyond its current state.
It will still not be a combat game, but a survival one, but the feeling will be very different. You will want to fight and make sure to kill (and then double kill just to be sure), instead of mostly run.
Mutation cards:
Infection cards will be changed into mutation and once again they will come with some serious disadvantages. They might be instant one-time thing or they might be a permanent setback.
What can also happen, that with some major disadvantage, you can get some small buff (for example you will not be able to hold any weapon, but you will be a little bit better in close combat).
We will try to keep mutation in very cinematic fashion.
Corpes:
We will also probably want to add heavy impact at corpses left on the ship and introduce more then just one starting and you will discover them during ship exploration. You will either waste resources and time to burn them (but meanwhile you can also burn very important parts of the ship) or ignore them, but it will fire back at you.
All in all this expansion will be designed in a way to give you constant pressure between trying to meet your goal and managing Carnomorphs on the ship.
—description from the publisher
베스트게시물
-
[자유]
엄마가 정신차리지 않으면 보드게임 페스타에서 일어나는 일
-
Lv.9
뽀뽀뚜뚜
-
7
-
444
-
2024-11-18
-
Lv.9
-
[자유]
기업 이미지가 중립이 아닌 한쪽으로 치우친 이미지로 가고 있어서 안타깝습니다
-
Lv.7
플리페
-
8
-
426
-
2024-11-14
-
Lv.7
-
[자유]
왜 충성 보드게이머를 폐륜아으로 몰고 가신 거죠?
-
Lv.11
vallentine
-
8
-
365
-
2024-11-14
-
Lv.11
-
[자유]
뒤늦게 사건을 접했습니다. 그리고 코보게에게 크게 실망하였습니다.
-
Lv.3
두이니
-
9
-
326
-
2024-11-16
-
Lv.3
-
[자유]
묻고 싶습니다. 특정 단어가 게임 디자이너의 의견인가요?
-
Lv.18
닥터M
-
19
-
596
-
2024-11-13
-
Lv.18