Search
Open menu
Search
BGG랭킹
BGG전체 : 0
WARGAMES : 0
8.9
Zone Raiders: Deadly Skirmishes of the Post-Singularity (2019)
  • facebook
  • blog
  • twitter
  • link
  • 인원

    2-2 명

    BGG추천: 1-1 명
  • 게임시간

    45-90 분

  • 연령

    12+

    BGG추천: 16+
  • 게임 난이도

    2.50 / 5

게임 소개

'Zone Raiders is a fast-paced tabletop skirmish game where small groups of hardened survivors battle against each other in an unforgiving post-technological world called the Matroshka. Within an unending world of inscrutable science, radiation storms and machines dedicated to exterminating life, players create narrative stories and rewarding tactical gameplay in an open-model skirmish ruleset.

Distinct in our design is an emphasis on mobility, vertical space, and accomplishing asymmetrical objectives before escaping to safety. Your tactical decisions and smart positioning will decide every encounter with the enemy. The world itself is lethal, but can you adapt your strategy, characters and exotic weapons to meet the challenge against both other players, and solo/cooperative scenarios?

Combining inspirations from small-scale tabletop wargames, campaign skirmish games, RPGs and tactical turn-based video games, Zone Raiders is a fusion of what we love best about all of these.

We wanted to strike the right chord between tactical depth of play, narrative campaigns and character development along with a commitment to streamlined rules while maintaining sophistication. Combined with a stunningly alien scifi setting that is vast enough to encompass many themes as a player's imagination can conjure, it's a game meant to scratch an itch we've felt for ages.

Or on a more direct note Have you ever wanted to play a game where you could...


Grappling Hook to tall ledges, snipe foes, then dive to safety?
Wallrun up a steep slope, and kick a bad guy over a railing to their doom?
Fight AI Monsters issuing from an automated factory, then lure them into a nest of explosive barrels before blowing the lot up?
Open an cryo-vault to rescue an ancient survivor with lost knowledge?
Project force-field bridges across vast gaps, only to turn them off when foes set foot on them?
Combine versus and cooperative play into a single ruleset, with stealth and objective focused mechanics?


All of these are within the domain of Zone Raiders.

We are an Open-Model game, meaning that the rules and setting are designed for what miniatures you may have and adore. There's numerous fantastic manufacturers out there, and many of us certainly have collections ourselves. Additionally, creating your own group and their stories is all the easier as inspiration can be drawn from all the beautiful models our greater gaming community has created.

Game Features

Zone Raiders has a mixture of elements veteran players will both feel familiar with, and refreshed by. In our ruleset, you will find:


Rich, Easy to Learn Rules - Combine easy to learn core gameplay with mechanics that reward tactical positioning, maneuver, and applied firepower to outfox your opponents. Practical rule design ensures that no decision is without appropriate consequence.
Tactical Team Skirmish - Build a Raid Team of 6-12 hardened survivors in your quest to endure. Equip each one with different weapons and specialized skills and watch them grow... or die.
Dynamic Movement - Feel the mobility of our unique Dynamic Movement system, where your Raiders can be equipped to parkour, wallrun, grapple or powered vault across broken terrain and lethal gaps. Smash opponents off tall ledges, or create forcefield walls to trap them in place!
Deadly Environments - Your opponent is not the only threat on the battlefield. Protecting ancient relics and scavenge are automated exterminator machines, psionic mind-scorchers, fierce nano-contaminant storms and radiation fluxes. When the lights vanish or unexpected snipers arise during a Dark Emergence Event, can your forces adapt?
Diverse Factions - Command 7 unique factions with engaging playstyles, from the regimented Reclaimers, the agile Technomads, cunning Zone Stalkers to the evolving robotic NthGen, each force is dripping with flavor and tactical options as well as unique researchable doctrines and equipment.
Campaign System - Lead your team beyond a single battle, but to victory in a campaign where your strategic decisions have great importance. Will you build up your team's tech skills, or abort the mission to retrieve an ancient cryopod? Should your team construct a mighty industrial robot, or develop maps of the battleground for a tactical edge?
Asymmetric Missions - Winning a battle isn't the same as winning a war. Players can elect different goals during a mission, from capturing prisoners to hacking an automated train. Perhaps it's worth it to cut your losses during a failed mission, or even change objectives mid game as a new, more valuable prize is discovered!
Exotic Equipment - Featuring over 100 different types of weapons, armor and survival gear, you will have numerous options on how to equip and defeat your foes.
Merciless AI Enemies - The Immunocytes are merciless machines that are anathema to all intelligent life. Destroy or outmaneuver their AI-controlled agents during battle, or perhaps even trick them to tie up your opponents!
Cooperative Play System - Sometimes the enemy of my enemy is my friend. Join forces with other players to take on thrilling Cooperative Missions, where you must employ speed and stealth to defeat overwhelming numbers of AI foes to accomplish cinematic objectives as either single missions or campaign play.


—description from the publisher

자유게시판 관련 글

View All >

리뷰게시판 관련 글

View All >
0개의 댓글이 있습니다.
별점

평균점수 0.00

베스트게시물

  • [자유] 엄마가 정신차리지 않으면 보드게임 페스타에서 일어나는 일
    • Lv.9

      뽀뽀뚜뚜

    • 7

    • 474

    • 2024-11-18

  • [자유] 기업 이미지가 중립이 아닌 한쪽으로 치우친 이미지로 가고 있어서 안타깝습니다
    • Lv.7

      플리페

    • 8

    • 432

    • 2024-11-14

  • [자유] 왜 충성 보드게이머를 폐륜아으로 몰고 가신 거죠?
    • Lv.11

      vallentine

    • 8

    • 374

    • 2024-11-14

  • [자유] 뒤늦게 사건을 접했습니다. 그리고 코보게에게 크게 실망하였습니다.
    • Lv.3

      두이니

    • 9

    • 338

    • 2024-11-16

  • [자유] 묻고 싶습니다. 특정 단어가 게임 디자이너의 의견인가요?
    • Lv.18

      닥터M

    • 19

    • 601

    • 2024-11-13

  • [자유] 코보게 명예 훼손으로 신고해도 되나요?
    • redhoney

    • 9

    • 604

    • 2024-11-12

  • [자유] 코보게의 입장문에 대해
    • Lv.23

      leonart

    • 12

    • 701

    • 2024-11-13

  • [자유] 코보게 응원합니다. 모든 혐오와 편견에 반대합니다.
    • Lv.14

      지금이최적기

    • 10

    • 916

    • 2024-11-12

  • [자유] 게이머스 게이머들이 전부 매도당하는 것 같아 기분이 나빠 한마디 올립니다.
    • Lv.11

      꿀떡이

    • 7

    • 1004

    • 2024-11-13

  • [자유] 축하합니다, 코리아보드게임즈.
    • Lv.27

      WALLnut

    • 8

    • 581

    • 2024-11-12

  • [자유] 서울성모병원 산부인과 김미란 교수(대한폐경학회 회장)
    • Lv.19

      라이클럽

    • 11

    • 494

    • 2024-11-13

  • [자유] 응원합니다.
    • Lv.27

      방장

    • 9

    • 686

    • 2024-11-11

  • [자유] 그동안 너무 초월번역이라고 띄워주지 않았나 생각이 듭니다.
    • Lv.34

      크로스21

    • 8

    • 355

    • 2024-11-12

  • [자유] 해명문 잘 봤습니다. 정말 화가 나네요.
    • Lv.35

      로보

    • 15

    • 733

    • 2024-11-12

  • [자유] 임의로 용어를 바꾸는게 임의로 재판을 하는 인민재판과 차이가 무엇인가요?
    • Lv.13

      존예수지니

    • 12

    • 436

    • 2024-11-12

게임명 검색
Mypage Close My News