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8.3
네메시스: 보이드 시더
Nemesis: Void Seeders (2021)
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  • 인원

    1-5 명

    BGG추천: 1-5 명
  • 게임시간

    90-180 분

  • 연령

    12+

    BGG추천: 12+
  • 게임 난이도

    3.18 / 5

게임 소개

우주선마다 특유의 소리가 있다. 기계와 하위 시스템에서 울려 퍼지는 선율은 기나긴 여행 동안 승무원들의 귀에 머물며 익숙한 소리로 자리잡곤 한다. 문제는 지난번 임무 이후로 우리 우주선에서 나는 소리가 이상해졌다는 것이다. 잘 들리지 않는 웅얼거림, 기계가 낼 수 없는 괴상한 속삭임. 어두운 통로와 넓은 홀에서 울리는 노랫소리 같은 이명...

우리 승무원 중 몇몇은 이 간섭현상의 원인을 찾으려 시도했지만, 실패했다. 그리고 우리는 서서히 무너지기 시작했다. 한 기계공은 칼로 자신의 팔에 글자를 새겼고, 어떤 항해사는 아무런 장비도 착용하지 않은 채 우주로 몸을 던졌다.

상황은 더 나빠졌다. 소음은 목소리로 변하며 우리에게 살육과 공포의 이야기를 읊고 있다. 나는 마지막 남은 내 승무원 두 명의 뒷모습을 보며 권총 손잡이를 쥐었다. 그 둘의 머리통 아래서 휘몰아치는 검은 불가사의가 보인다. 총알 구멍 두 방이면 이들을 해방해 줄 수 있을 터이다...

보이드 시더는 기이한 생명체입니다. 대부분 실체가 없으며, 물리적 실체가 있는 것은 '마굴, '둥지', 단 하나뿐인 우두머리 개체 '악몽' 이 셋뿐입니다. 또한 게임 중에 플레이어의 캐릭터가 광기에 사로 잡히면 비이성적인 행동을 하게 됩니다. 광기에 사로잡히지 않기 위해선 광기 레벨을 관리하며 게임을 진행해야 합니다.

보이드 시더 확장에서 캐릭터들은 광기에 빠질 수 있습니다. 조우를 일으킨 캐릭터의 광기 레벨에 따라서 등장할 보이드 시더의 종류가 달라집니다. 캐릭터의 광기 레벨이 5를 초과하게 되면, 그 캐릭터는 즉시 사망합니다.

패닉 카드는 캐릭터가 이성을 잃는 상황을 표현하는 카드입니다. 캐릭터의 광기 레벨에 따라 패닉 카드를 적용하며, 이로 인해 플레이어는 극한의 상황에 몰리게 될 것입니다.
"Every spaceship has a voice; a melody of machinery and subsystems its crew learns intimately during long travels. The problem is, ever since the last mission our ship sounds WRONG. There’s something foul in the way it’s speaking to us. Barely audible murmurs. Strange whispers no machine could make. The dark corridors and vast halls almost seem to SING.

Some of us have tried to locate sources of this interferences, but they always seemed two steps ahead. Stalked by their never-ending presence, we soon started cracking. Our engineer has cut some words on his flesh. When we asked why, he replied:‘Incandescent secrets need to be written in blood’. Then, our navigator took a spacewalk without her suit. When we pulled her in, her entire face frozen and cracked, she grinned in a way I will never forget.

Now, it got even worse. Noises turned into voices, sharing tales of slaughter and terror. They do not run from us anymore. They encircle us and herd us through the ship to some dark purpose. I need to UNDERSTAND them before it’s too late. I put my hand on the pistol grip, looking at the backs of my last two crewmembers. I see dark mysteries swirling under their skulls. It would only take two bullet holes to release them..."



Rules:



Overlook

Voidseeders are a race that can interact with the minds of crew members. They will have few nests instead of one, but only one strong fighting presence at given moment. Once killed, new one will be awakened from the most developed nest.

This race will focus on whispering and controlling minds - people who will be near them will start to hear voices commanding them to do different destructive things.



Nests

On the board, there is normally 1 Nest as a room token, but there are additionally 2-3 smaller nests. Those are places where new Voidseeders will born. At the moment of discovering main Nest, you should put a Stalker miniature in it (this is the model that is on the ship from the beginning. He is very dangerous, especially when faced by people with a high Insanity level).

Other Nests will start showing up on the board together with discovering certain Exploration tokens. Those nests will be especially dangerous. They will not move, but if a crew member will happen to end the turn at the tile with a nest, he will get a serious wound.



Voidlurkers

They will spawn in nests, and their objective will be to spread insanity and try to move players to Nests.



Whispersers

They will work very similar to Voidlurkers, but with the difference that they will have the main goal of defending the main nest.



Stalker

He is a main guardian. He takes advantage from fear / insanity of the crew members and will focus on them.



Despoiler

Equivalent of the Queen. Actually, it is hard to say if she is real or if it is a mass hallucination. One way or the other, she will only emerge when all Insanity tokens are on players (number of tokens will be specific for different numbers of players). She is extremely strong.



Contamination card

Here it will change a little bit - players will normally get a contamination card every time they will get an insanity token. They will be easier to discard (you don't need to check if it was infected or not). Effect of the card will only take place at the very end of the game, and it will be the same as in the normal version - if it will turn out it was indeed "infected," it will mean that your character, even if escaped, went mad and lost the game either way.



Whispers mechanic

This mechanism will change the noise mechanic. Whenever you move (or an event card will tell you to), you will need to roll for whispers. If you would get a corridor with an whisper token already in it (you hear something more) - you need to draw a Card from the Insanity deck. Those cards will apply to you or not based on the numbers of insanity tokens your character has. Effects might be very different - from one-time action to permanent disabilities.



Combat

In combat, Voidlurkers will only try to add insanity tokens to you and then run away to the closes nest. Whisperers will be harder to kill, as well as present some portion of actual physical danger, but their main weapon will still be giving you insanity tokens.

Things will change with Stalker and Despoiler - those two will be huge opponents who will give you real wounds, so you will not want to be near them.



Event phase

In the event phase, one additional step that will be added is checking your insanity tokens and numbers of Voidlurkers and Whisperers in all rooms next to yours. If the number of them is higher than the number of insanity tokens, you add one insanity token and draw one contamination card.

But whenever you will be in a room with other people, this effect will be less harmful. (they can help you calm down)



Overall feel

Overall feel we will be going for will be way different from what you will have in the base Core Box. We have a lot of cool ideas how to get Insanity cards in a way, that it will be an additional layer of you not trusting your friends - not only because of their objective but perhaps because of the Insanity cards.

Additionally, interaction with Voidseeders will be way different, you will need to think very carefully where to move or place your hero to not go insane.

—description from the publisher

관련 영상

  • 킥스타터 47억 원 대박! 보드게임 '네메시스'
  • 네메시스 확장: 카르노모프, 보이드 시더, 코스메틱 (왕, 우주 고양이) 살펴보기

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