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BGG랭킹
BGG전체 : 871
STRATEGY : 428
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인원
2-4 명
BGG추천: 2-4 명 -
게임시간
60-120 분
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연령
14+
BGG추천: 14+ -
게임 난이도
3.71 / 5
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디자이너
Dimitri Perrier, Matthieu Verdier
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아티스트
Miguel Coimbra
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인원
게임 소개
우주는 수많은 연합들로 구성되어 있습니다. 이러한 연합들과는 거래를 하거나, 모종의 음모를 꾸미거나, 개발을 할 수 있습니다. 이들 연합 가운데 아직 다 개발되지 않은 연합(지금까지 5개 행성으로 구성된 연합)이 자신들에게 합류할 새로운 행성 대표를 기다리고 있지만, 연합을 노리는 이는 당신만이 아닙니다. 연합에서는 5년의 시간을 줄 테니 당신을 증명해 보라고 합니다. 이 5년 동안 당신은 전략 전술을 갖춰서 실행하며 최고의 기회를 잡고, 적절한 시점에 적절한 동맹을 구성하세요. 종국에 가서는 가장 명성이 높은 단 하나의 행성 대표만이 선택될 것입니다!
<페더레이션>은 인터렉션이 강한 유로 게임으로, 혁신적인 양면 일꾼 놓기 메커니즘이 사용됩니다.
<페더레이션>은 5라운드에 걸쳐 진행됩니다. 매 라운드는 2단계의 주요 단계로 나누어집니다. 첫 단계는 플레이어 차례로, 모든 플레이어가 사절 말을 플레이하고 특수한 임무를 위해 우주선을 보냅니다. 모든 플레이어가 자신의 차례를 마치면 집행 단계가 시작되며, 플레이어들은 수익을 받고 대형 프로젝트에 투자하며 법안을 통과시킵니다.
5번째 라운드가 끝나면 게임이 끝납니다. 명성이 가장 높은 플레이어가 게임에서 승리하여 연합에 합류합니다. 동점자가 나올 경우 공동으로 승리합니다.
개인판은 5가지 연합 행동, 1가지 첩보 행동, 몇 가지 의회 행동과 더불어 명성 점수를 제공하는 특수 의회 행동으로 구성됩니다.
-제작사 설명
<페더레이션>은 인터렉션이 강한 유로 게임으로, 혁신적인 양면 일꾼 놓기 메커니즘이 사용됩니다.
<페더레이션>은 5라운드에 걸쳐 진행됩니다. 매 라운드는 2단계의 주요 단계로 나누어집니다. 첫 단계는 플레이어 차례로, 모든 플레이어가 사절 말을 플레이하고 특수한 임무를 위해 우주선을 보냅니다. 모든 플레이어가 자신의 차례를 마치면 집행 단계가 시작되며, 플레이어들은 수익을 받고 대형 프로젝트에 투자하며 법안을 통과시킵니다.
5번째 라운드가 끝나면 게임이 끝납니다. 명성이 가장 높은 플레이어가 게임에서 승리하여 연합에 합류합니다. 동점자가 나올 경우 공동으로 승리합니다.
개인판은 5가지 연합 행동, 1가지 첩보 행동, 몇 가지 의회 행동과 더불어 명성 점수를 제공하는 특수 의회 행동으로 구성됩니다.
-제작사 설명
The universe is organized into many federations which trade, intrigue, develop…
One of these federations, still not fully developed yet (5 member planets so far) wants a new delegation to join them, but you are not the only one having your sights set on the federation. The Federation challenges you to prove your worth for 5 years. During these 5 years, you must develop strategies, deploy tactics, take the best opportunities but also form the right alliances at the right time… In the end, only 1 delegation will be chosen: the one with the most prestige!
Federation is an interactive Eurogame with innovative double-sided worker placement mechanic.
The game lasts five rounds. On your turn you will perform simple actions but you will face multiple choices with different consequences. You will need to be a seasoned strategist as much as a tactician.
During all the game, you will take your opponents’ progress into account to get ahead of them. The interaction between players will make you change your plan.
Are you up to the challenge?
DESCRIPTION AND KEY MECHANIC --- --- --- ---
Each player has 4 double-sided Ambassadors. Each side (a Voting side and a Funding side) triggers different effects in the game.
In the center of the main board, you will find the Senate, which is composed of 18 action spaces that you can activate with your Ambassador. The action spaces are located in different areas of the Senate: the right wing, the left wing, the floors, and the columns. Where you decide to place your Ambassador will have an impact on the prestige point you can score.
Placing each Ambassador takes on a great importance and can lead to multiple consequences:
1/ on which action will you place your Ambassador?
2/ on which side? (Voting side or Funding side?)
3/ in which wing?
4/ on which floor?
5/ in which column?
HOW TO PLAY --- --- --- ---
Federation is played over 5 rounds.
Each round is divided into 2 main steps:
I/ PLAYERS’TURN: Ambassador Phase, where players take turns to perform their actions.
A player’s turn is divided into 2 successive actions:
A. Play 1 Ambassador pawn (mandatory), place it on an available action space of the Senate, either on its Voting side or its Funding side, and perform the action of the space (main action).
B. Send 1 spaceship (optional action) on an accessible special mission of your individual board if you have the required level of accreditation and perform the additional action.
End of turn: Once you have performed a main action and potentially sent a spaceship on a special mission, it is the turn of the next player in clockwise order to play.
When all players have played 4 turns (i.e. all players have placed their 4 Ambassador pawns), move on to the Executive phase (end of the round).
II/ PHASE AT THE END OF THE ROUND: Executive Phase, where players receive their income, fund Major Projects and pass laws.
At the end of each round, players perform the following 5 steps in sequence:
1/ Each player receives the income of every production structure they built.
2/ Each player pays the cost of their level of accreditation.
3/ Move the marker of each Major Project one space forward for every Ambassador paws on its Funding side.
4/ Determine the player with the highest voting power on each floor of the Senate (first, second and third floor). For each floor, the majority player scores as much PP as their level of accreditation.
5/ Pass the law with the highest number of votes.
END OF THE GAME: At the end of the 5th round, the game ends.
Proceed to the following 3 final scoring:
1/ MEDALS OF HONOR
2/ REMAINING RESOURCES
3/ FUNDED MAJOR PROJECTS
The PLAYER with the most prestige points wins the game and joins the Federation. In case of a tie, the victory is shared.
A FEW WORDS ABOUT ACTIONS SPACES --- --- --- ---
The senate is composed of 18 action spaces that you can activate with the Ambassador pawn.
The action spaces are:
A. 5 Federated Planet Actions:
Playing an Ambassador pawn on a Federated Planet action grants you an immediate effect.
The Federated Planet actions increase your level of influence on the federated planets.
The first player to reach the required level of influence immediately receives the medal of honor of the Federated Planet. Then, the next players must have a higher level of influence to receive the next medals. At the end of the game, you score prestige points according to the number of medal of honor you won.
B. 6 Rooms of the Senate Actions (each one appearing once)
Playing an Ambassador pawn on a Room of the Senate action grants you an immediate effect (Become first player and win a medal of honor, gain 2 degree of accreditation, buy 2 spaceship, recruit your Assistant die…)
The Room of the Senate actions do not increase your level of influence on the federated planets.
C. 1 Spy Action (Copy) (appearing twice, once in each wing of the Senate)
The Spy action allows you to copy any Room of the Senate action (except for the President’s office) or any Federated Planet action.
Your individual board is composed of the 5 federated actions, 1 spy action, some senate actions and some special senate actions giving prestige points.
—description from the publisher
One of these federations, still not fully developed yet (5 member planets so far) wants a new delegation to join them, but you are not the only one having your sights set on the federation. The Federation challenges you to prove your worth for 5 years. During these 5 years, you must develop strategies, deploy tactics, take the best opportunities but also form the right alliances at the right time… In the end, only 1 delegation will be chosen: the one with the most prestige!
Federation is an interactive Eurogame with innovative double-sided worker placement mechanic.
The game lasts five rounds. On your turn you will perform simple actions but you will face multiple choices with different consequences. You will need to be a seasoned strategist as much as a tactician.
During all the game, you will take your opponents’ progress into account to get ahead of them. The interaction between players will make you change your plan.
Are you up to the challenge?
DESCRIPTION AND KEY MECHANIC --- --- --- ---
Each player has 4 double-sided Ambassadors. Each side (a Voting side and a Funding side) triggers different effects in the game.
In the center of the main board, you will find the Senate, which is composed of 18 action spaces that you can activate with your Ambassador. The action spaces are located in different areas of the Senate: the right wing, the left wing, the floors, and the columns. Where you decide to place your Ambassador will have an impact on the prestige point you can score.
Placing each Ambassador takes on a great importance and can lead to multiple consequences:
1/ on which action will you place your Ambassador?
2/ on which side? (Voting side or Funding side?)
3/ in which wing?
4/ on which floor?
5/ in which column?
HOW TO PLAY --- --- --- ---
Federation is played over 5 rounds.
Each round is divided into 2 main steps:
I/ PLAYERS’TURN: Ambassador Phase, where players take turns to perform their actions.
A player’s turn is divided into 2 successive actions:
A. Play 1 Ambassador pawn (mandatory), place it on an available action space of the Senate, either on its Voting side or its Funding side, and perform the action of the space (main action).
B. Send 1 spaceship (optional action) on an accessible special mission of your individual board if you have the required level of accreditation and perform the additional action.
End of turn: Once you have performed a main action and potentially sent a spaceship on a special mission, it is the turn of the next player in clockwise order to play.
When all players have played 4 turns (i.e. all players have placed their 4 Ambassador pawns), move on to the Executive phase (end of the round).
II/ PHASE AT THE END OF THE ROUND: Executive Phase, where players receive their income, fund Major Projects and pass laws.
At the end of each round, players perform the following 5 steps in sequence:
1/ Each player receives the income of every production structure they built.
2/ Each player pays the cost of their level of accreditation.
3/ Move the marker of each Major Project one space forward for every Ambassador paws on its Funding side.
4/ Determine the player with the highest voting power on each floor of the Senate (first, second and third floor). For each floor, the majority player scores as much PP as their level of accreditation.
5/ Pass the law with the highest number of votes.
END OF THE GAME: At the end of the 5th round, the game ends.
Proceed to the following 3 final scoring:
1/ MEDALS OF HONOR
2/ REMAINING RESOURCES
3/ FUNDED MAJOR PROJECTS
The PLAYER with the most prestige points wins the game and joins the Federation. In case of a tie, the victory is shared.
A FEW WORDS ABOUT ACTIONS SPACES --- --- --- ---
The senate is composed of 18 action spaces that you can activate with the Ambassador pawn.
The action spaces are:
A. 5 Federated Planet Actions:
Playing an Ambassador pawn on a Federated Planet action grants you an immediate effect.
The Federated Planet actions increase your level of influence on the federated planets.
The first player to reach the required level of influence immediately receives the medal of honor of the Federated Planet. Then, the next players must have a higher level of influence to receive the next medals. At the end of the game, you score prestige points according to the number of medal of honor you won.
B. 6 Rooms of the Senate Actions (each one appearing once)
Playing an Ambassador pawn on a Room of the Senate action grants you an immediate effect (Become first player and win a medal of honor, gain 2 degree of accreditation, buy 2 spaceship, recruit your Assistant die…)
The Room of the Senate actions do not increase your level of influence on the federated planets.
C. 1 Spy Action (Copy) (appearing twice, once in each wing of the Senate)
The Spy action allows you to copy any Room of the Senate action (except for the President’s office) or any Federated Planet action.
Your individual board is composed of the 5 federated actions, 1 spy action, some senate actions and some special senate actions giving prestige points.
—description from the publisher
베스트게시물
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[자유]
엄마가 정신차리지 않으면 보드게임 페스타에서 일어나는 일
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Lv.10
뽀뽀뚜뚜
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7
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545
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2024-11-18
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Lv.10
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[자유]
기업 이미지가 중립이 아닌 한쪽으로 치우친 이미지로 가고 있어서 안타깝습니다
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Lv.7
플리페
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8
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440
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2024-11-14
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Lv.7
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[자유]
왜 충성 보드게이머를 폐륜아으로 몰고 가신 거죠?
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Lv.11
vallentine
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8
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378
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2024-11-14
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Lv.11
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[자유]
뒤늦게 사건을 접했습니다. 그리고 코보게에게 크게 실망하였습니다.
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Lv.3
두이니
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9
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345
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2024-11-16
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Lv.3
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[자유]
묻고 싶습니다. 특정 단어가 게임 디자이너의 의견인가요?
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Lv.18
닥터M
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19
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606
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2024-11-13
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Lv.18